The new edition has a realistic mode (similar in play to the first game) and an arcade mode. Here's what happened when I played a realistic game.
Run from the spawn toward the enemy.
Re-spawn and run back.
Re-spawn and crawl cautiously forward.
Re-spawn and hang back to see what the hell is going on.
Re-spawn, wait for my team to deploy smoke. Creep cautiously forward.
All this without having seen one enemy or having fired one fecking shot. Bollocks to that, I thought, let's try arcade mode.
Spawn as a sniper and take position.
Get bored and move out.
Accidentally end up in a platoon full of enemy and start shooting them with my sniper rifle from less than 10 feet away.....in the back.
I get two kills and then the match ends.
Overall I'm not impressed with the game in either mode. Something about it just doesn't pull me in or make me care. It doesn't help that I'm a nub at shooters or that I have no idea what the goals of each map are. I still dislike the fact you can die without any consequence at all. For now I'll be sticking to World of Tanks as my shooter whenever I get the urge (which is not a lot lately) though I am beta-testing Heroes and Generals which is going to be a free-to-play WWII game featuring FPS and Tactical RTS style play. Interesting idea indeed- you can play any of the modes, or only the one that appeals to you. They seem to be adopting a World of Tanks style Free to Play model in that you can buy gold with cash for customizations and character slots, or you can take a bit longer and buy things using silver earned in-game. More on that one when I get some more time to check it out.