No, not really but it has been consuming my waking hours for the last three days or so, and plenty of those hours should be devoted to sleeping I assure you. I like this game. I like this game so much that based on a couple YouTube videos of it, I decided to check out its spiritual successor, Dwarf Fortress before I played it (I'm obsessive like that). Dwarf Fortress is a terribly complex and user-unfriendly indie game with ACSII 'graphics'. It is so complicated that I had to watch over four hours of You Tube tutorials before I tried it. But I digress. Back to Gnomoria.
|In the beginning....|
Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
I read one post that said if Minecraft and Sim City had a baby, this would be it. I would say, more accurately, that if Minecraft and, say the Anno series, or perhaps the Caesar franchise had a baby, this would be it. It is an indie game that features a 2-d isometric world for you to shape and survive in. Your tools are the Gnomes in your Kingdom, nine of them to start, and you set them to mining, constructing, farming, crafting, and military operations (defence from Goblin raiders and Golems which spawn underground at the moment). It is a management game which is to say you give your orders (mine this, build that) and then your Gnomes go do it.
|One of my first kingdoms....which eventually failed.|
|The Goblins helped bring about my destruction.|
|You will have to invent certain things like traps and door mechanisms.|
|Pre-ordering my mining in pause mode.|
|Then I turned them loose.|
Gnomoria offers the creative, manipulative elements of a Minecraft-style experience with the added complexity of crafting, and resource/space/village management. Your people need to be fed, protected, and happy. Everyone, for instance, needs their own personal quarters in order to get a good nights sleep. The quality of that quarters is determined by what you put in- beds, chairs, statues, torches, marble floors, carved walls and the like- and that quality determines how well they sleep. How well they sleep determines how happy and healthy they are and that, of course, affects how they work. It is wonderfully complex. For example, you can easily dig out that room from the rock in your chosen mountain fortress but to really pimp it out you will have to do the following:
- Fell trees.
- Build a Wood Cutter.
- Have the Wood Cutter cut planks.
- Build a Carpenter shop.
- Now you're thinking, build a bed, but your wrong!
- Create a farm.
- Have a farmer plant cotton.
- Wait a few days.
- Harvest Cotton.
- Build a Loom.
- Spin the cotton into cloth.
- Now the carpenter can take the cloth and make a bed with the planks.
- Place the bed in the room.
- Repeat for every Gnome.
|Building plan for personal quarters at the very beginning of yet another kingdom which also failed.|
There is also a free demo which allows you to play for 6-in-game days which will give you a taste of what it's all about. It can be a bit confusing at first so I'd recommend a You Tube tutorial or two. I've been following this series, but there are a few out there so pick one based on the voice and personality of the presenter that suits you best (which is what I do)! You can, of course, continue to read about it here if I can every again pry myself away from it to present a play-through.
|Current Kingdom, main floor.|