Okay, honestly. All joking aside- without malice or cruel intent- who are these people who rush off en-mass and leave entire flanks open? It's so disheartening to watch 12 or so of your team rush off to get held up by some cleverly placed TD's, and a single heavy, while the rest of the enemy rolls up your undefended flank, mashes your arty, slams into your 'main force' from behind and wins the match. I can see it coming within a few seconds of the start and my heart sinks every time.
I really don't understand why people don't learn (I'm talking about Tiers 7+ here), but what I do understand is that it is absolutely, without a doubt, killing the joy and excitement I once had for this game. Together with the matchmaking algorithm that I am convinced is written to ensure you lose 50% of your battles (I'll save that topic for another day) I am finding I can only log in for a few battles each night.
And it's a shame because this is a great game with a unique setting.
The 15 v. 15 arena battles, which are not only the heart of WoT, but all that's on offer (don't get me started again on Clan Wars), are frustrating for anyone who wants to do well, or who is experienced enough to know a few basic tactics for each map. Even in a platoon of guys, (as one of my Clan mates used to say) it's still a 3 vs. 27 battle. I realize that new game modes are promised, (and I am rapidly reaching the point where I will have to stop playing and wait for them) but most of them seem to be based around the 15 v. 15 format. The Super Platoons (3 squads of 5 vs. 3 squads of 5) appear to be the most promising and I almost weep with joy imagining how great it will be.
Even if they deliver other promised features such as choosing your tier spread, or different objectives within the game, it still will be 15 v. 15 and this is going to remain a problem. Where did this format come from? In a random battle depending on 14 of your fellow gamers to understand, communicate, and implement tactics is a little hopeful at best. Where are the 6, 9, or even 12 man teams? A platoon, or even a few tankers in a match who know what they are doing, and perform well, could make a real difference in a 9-man match. There is nothing worse than suddenly realizing that, although you and a couple guys beside you have played your guts out, your base is being taken, or your team has been annihilated. How many matches have you been in where you have 4+ kills (which means, for the statistically inclined that you eliminate 26% of the opposing force singlehandedly) and find yourself alone....waiting for the enemy to cap or kill you?
Yes I do realize that WoT is a casual game with a lot of different tankers logging in to have some fun. I do not begrudge anyone this, and I am not 'hating' on newbies. Part of the problem, I realize, is me. I am competitive in PVP games, and strive to learn and do better. It's less about beating others, and more about pushing myself , but the end result is that I get frustrated in random matches where I lose 50% of the time no matter how well (or poorly for that matter) I do. I also realize that the game is more enjoyable with a Clan and I am currently without.
I know that there are a number of ways I could improve the fun that I have in-game. This isn't meant to be an "I hate WoT" rant. I am hoping to open a constructive dialogue about the game mechanics. I mostly see "This tank sucks!" or "When is this tank coming?" or "This game is great because..." posts on the 'Gameplay discussion' area of the forum. I guess in the end, the forums will attract the two extremes of players. I am curious though as to what other people are experiencing.
- Are you feeling frustrated by the game mechanics?
- Do you think Wargaming.net is focusing too much on grabbing some fast cash and not enough on actual game-play improvments?
- Where do you see WoT in 6-months?
As for me I really need to find a clan, but who wants an oft-annoyed tanker who is on the verge of rage-quitting in their ranks? I know I certainly wouldn't.
/sighs.....how long until Red Orchestra 2?